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> That’s because media sizes increase, not executable sizes.

Part of it is app sizes on mobile. But it's apps in the 200mb - 2gb range that are the problem, not ones that single-digit megabytes.






200MB apps wouldn’t even make a dent on a 64GB device.

The 2GB apps are usually so large because they include high quality media assets. For example, Spotify will frequently consumer multiple GBs of storage but the vast majority of that is audio cache.


I currently have 355 apps installed on my phone, so if they were all 200mb then they wouldn't fit on a 64GB device.

I agree that the largest data use tends to be media assets.


I’m intrigued, how many of them are actual 3rd party apps though? And how many are different layers around an existing app or part of Apple / Googles base OS? The latter, in fairness, consumes several GBs of storage too.

I’m not trying to dismiss your point here. Genuinely curious how you’ve accumulated so many app installs.


It's an interesting question. Some of them are definitely from the OS (either Google or Samsung).

Looking through at categories of app where I have multiple, I'm seeing:

- Transport provider apps (Airlines, Trains, Buses, Taxis etc)

- Parking payment apps

- Food delivery apps

- Hotel apps

- Payment apps

- Messaging / Video calling apps

- Banking apps

- Mapping apps

It's especially easy to accumulate a lot of apps if you travel through multiple countries, as for a lot of these apps you need different ones in different countries.




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