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But not all software is created equal: the single-machine sign on limit is OK for games because you'd never try to play two games at once on different computers. But hell if I'm going to buy a copy of TextExpander for my laptop if quits (and needs a password to relaunch) every time I run a game on my desktop.

I'd love to have an alternative to the App Store that doesn't mandate sandboxing and have Apple's mysterious restrictions, but Steam's DRM system is too limiting for me to be comfortable buying "real software" from it.




> I'd love to have an alternative to the App Store that doesn't mandate sandboxing and have Apple's mysterious restrictions

Like http://appbodega.com ?


Exactly like that! But with the toolbar at the top and less of the kitschy storefront skeumorphism. But interface wise, it's still nicer than anything I foresee coming from Valve in the next decade or so.

Bodega really nailed the updates system. It found all of my non-app-store software that was out of date, and handled the updating with one click and a password. It's having trouble with Calibre, but Adium, Transmission, Pixen, BetterTouchTool, and others all worked fine.

Thanks for pointing this out! The only areas I see Steam having an advantage are preexisting users, and the ability to sell cross platform (Mac+Windows+Linux) software.




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