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Indeed, the (early) Final Fantasy series actually becomes quite tactically complex if you limit yourself such that you'll never take an unneeded step except to move toward the plot, use various amenities (inn/shop/etc) or take treasure. Doing so also means you don't end up with a glut of money, disabling you from getting better equipment at every opportunity (but usually often enough that it never becomes a serious problem in-and-of-itself.) Most bosses can be "brute-forced", but they usually also have a strategic weakness that most players might have never even discovered due to their higher-than-required level upon reaching them.



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