Tom7 (the author) has done quite a lot of great stuff; his game "T in Y world" [1] is pretty good, and you may also remember him from his programs Learnfun & Playfun, which taught themselves to play Super Mario (and various other NES games) [2].
It seems like the gaming equivalent of an anti-joke. Anti-jokes can be funny because they're not funny in the way you expect. The self-similarity and the structure of the map make it seem like you can achieve something but there's really no goal .. maybe that's really a lot more like most video games than one cares to consider.
All it needs is some soothing bloops and beeps to make it that but more of a non-goal oriented Skinner box - akin to Tetris without the scoring.
Did he win not losing? I played this for 6-7 minutes and can no longer do anything but cower in the horribly glorious splendor of the God of recursion. I can feel my mind draining out through my tear ducts.
Falken saw the computer as a surrogate for his dead son. In that scene he said "Hello, Joshua" but the screen only shows "Hello". Lightman and Mack never knew the name WOPR, at least not before the military got involved, so the only name they had to go on was the password. I don't think the computer ever mentioned a name for itself.
Now this is a vicious one! I love how you can group the blocks one after the other and be all WTF is going on heeeere? Is it me or loops are becoming quite a trend? Yes, Silent Hills teaser, I'm talking about you.
For the record, I'm just a non English speaker and it's really painful for us strangers to see things like this after so many years spent learning "academic" English :)
Kudos on leaving your statement in full transparency anyway :)
Not only do I fail to see the relevance to this link, but I've never heard anyone say "I've won you" in my life, and I doubt I ever will, because that is a stupid thing to say.
Do check out more of his work!
[1] http://tinyworld.spacebar.org/ [2] http://www.cs.cmu.edu/~tom7/mario/