> Even selecting things in the UI has sucked. I went in and increased the selection radius or whatever, that helped. But really, should I need to do this as a new user?
Agree - selection isn’t broken, but it’s definitely sometimes frustrating and as it’s such a common function, absolutely should be as close to perfect as possible. I think it’s partly that the visual indication of what you’re hovering over and would be selected is too subtle, and also I’ve found (on Mac; I’ve not confirmed on other OSs) that it’s not selecting what’s at the exact tip of the pointer, but is rather selecting a couple of pixels away.
> Getting the constraints to behave is like pulling teeth.
Huh, once I’ve actually selected correctly, I find the constraints are fine - say, 95% as good as Solidworks.
> It also kind of sucks that you have to have really sparse sketches that only contain one closed figure.
Can you explain what you mean by this? Do you mean you can’t have a sketch with (to take a very simple example) a circle inside a circle, or two unrelated circles, or something else?
There are situations I can think of where selection does seem broken by design. It's fairly easy to get into a situation in the 3d view where you want to select a vertex but because of the draw order it's very hard to find an orientation of the model that lets you put it "in front". So you spend ages selecting the lines around it, spinning the model, trying again from all sorts of angles. Heaven help you if you're trying to select a bunch of points that have this problem, it's frustrating as hell. The second is in sketches, where the constraint icons aren't selectable when they're grouped but will block the selection of a component underneath them anyway. That's just obnoxious. I think in both cases the UI is working as designed, but it makes for an unusable outcome.
Oh, and if the selection point isn't at the pointer point? That's just a bug, and needs to be fixed. I can't see any defending that.
Agree - selection isn’t broken, but it’s definitely sometimes frustrating and as it’s such a common function, absolutely should be as close to perfect as possible. I think it’s partly that the visual indication of what you’re hovering over and would be selected is too subtle, and also I’ve found (on Mac; I’ve not confirmed on other OSs) that it’s not selecting what’s at the exact tip of the pointer, but is rather selecting a couple of pixels away.
> Getting the constraints to behave is like pulling teeth.
Huh, once I’ve actually selected correctly, I find the constraints are fine - say, 95% as good as Solidworks.
> It also kind of sucks that you have to have really sparse sketches that only contain one closed figure.
Can you explain what you mean by this? Do you mean you can’t have a sketch with (to take a very simple example) a circle inside a circle, or two unrelated circles, or something else?