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Yes, but I beg to differ on the "skilled" part. I find the result very jarring somehow; the scale of the world didn't seem right. (Probably because it was too realistic; part of the art of game terrain design is reconciling the inherently unrealistic scales.)


WoW had this but you never really thought about it - even the massive capital cities were a few blocks at most.

The problem with procedural generation is it's hard to make it as action-packed and desirable as WoW zones, and even those quickly become fly-over territory.




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