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Promotion of anything at all is advertising, with or without compensation. The word advertising is pretty well defined, and the dictionary definitions don’t usually mention compensation, e.g. https://www.merriam-webster.com/dictionary/advertise.

An example I’m sure you would consider advertising - consider Google advertising Google Fiber in Google search results, or Facebook advertising business services on Facebook, or Apple, Netflix, Cinemark advertising their own shows & products in their own channels. You’ve seen lots of these, I’m sure you would consider them ads, but it’s not the compensation that makes them ads.



Yes, but if we're talking about incentives and "primordial domino tiles" then compensated advertising is what createa the incentives for the whole attention economy and addictive design in the first place.

Feel free to keep doing "pro-bono" advertising, but shareholders definitely wouldn't.


That’s my thinking. Follow the money, get rid of the source of money, and the whole thing falls down.

Of course that will not happen as there are way too many interests involved.


>compensated advertising is what createa the incentives for the whole attention economy

Why would you not want to keep people engaged and even "addicted" in order to keep them as subscribers and make them upgrade to more expensive subscriptions?


Do you have a specific example of a subscription based platform that is as insidiously addicting as the ad supported ones?


- Games.

- Gambling while rarely subscription based is usually paid for directly rather than ad funded.

- Newspaper subscriptions are no less addictive for news junkies than purely ad funded newspapers.

- I watch a lot of Youtube, far more than I used to before I started paying for the subscription.

- Netflix and in the olden days TV.

I'm not entirely sure what "insidiously addictive" actually means. I do sometimes scroll through some TikTok vids. I don't find it particularly addictive compared to, say, Hacker News.


You're right that modern video games and Netflix are a good examples of things that are non-ad-based, but are insidiously addictive. I used "insidiously addictive" to mean something which is engineered specifically to maximize addictive potential, and is not addictive purely on its own merits.

An example of a game development pattern that I would consider "merely addictive" would be a game developer trying to make their game as fun as possible. Does maximizing fun inherently make a game more likely to be addictive? Of course, but addiction was not the criteria being optimized for.

An example of an insidiously addictive video game would be one where the developers specifically created features in the hopes that they would create a dependency with the product to drive subscriptions or sales. It's at least partially about the level of cynicism with which the product is being developed.

A more stark example would be a fast food restaurant refining their recipe to make it more delicious versus one adding drugs to the food to make people addicted.

Newspapers and Youtube are both examples of services that are engineered to be ad-based but have a subscription option, so they're most likely still driven by the same attention-seeking incentives.


Corporations want to sell as much as possible to make as much money as possible.

Whenever the frequency, quantity or intensity of use drives up earnings, you are bound to get the same result: More "addictive" designs are better for earnings than less "addictive" designs. The difference (if any) between addictive because fun and addictive by design is irrelevant for this outcome.

What I will grant you is that the link can be more direct with ad funding. If a newspaper publisher knows that some very loyal subscribers only ever read 5 articles every morning, making that particular group read 30 articles would not drive up earnings.

But I think on average across all readers the link between reading more and higher earnings would still exist and hence the incentive to make the product more "addictive".


The "problem" (for corporations) is that the process of signing up for a subscription is itself a major obstacle in user flow and can serve as a point where users "wake up" and realize what they are doing.

Sure, you can design your pages after the sign up to be addictive, but that wouldn't actually help you to get more subscribers - so there is not a lot of economic rationale to do so (unless you have other mechanisms to "monetize" already signed up users, such as lootboxes or in-app purchases)

In contrast, if you can use advertising to monetize non-subscribed users, you can sidestep that entire obstacle altogether. That's why there is a lot of economic incentive to design the free part of services to be addictive, as long as there is advertising.


I don't get it. Why do you think that it doesn't make sense for subscription based services to be as addictive as possible so that users don't churn?

Second, I don't believe that forms of "addiction" that have existed for centuries can be beaten by small changes to business models. See my other comment for more detail on this:

https://news.ycombinator.com/item?id=47023484

Also, what would you do about the fact that ad funded services for lower earners are effectively subsidised by higher earners? If you ban the subsidised services, you are causing a massive regressive change to the availability of information and entertainment.

It's the exact opposite of "democratization".


> If a newspaper publisher knows that some very loyal subscribers only ever read 5 articles every morning, making that particular group read 30 articles would not drive up earnings.

I think it's hard to say if that's true. A consumer might be willing to pay more for a service they use a lot rather than a little.

What I do know is that I can see plainly that advertising-driven services are among the worse offenders for creating addictive products and other revenue models generally provide healthier incentives to direct development.

The EU's general approach here is probably better than banning advertising since it diagnoses a clear problem, but leaves it open for regulators and companies to address it.


>What I do know is that I can see plainly that advertising-driven services are among the worse offenders for creating addictive products and other revenue models generally provide healthier incentives to direct development.

I can see plainly that this is not the case and I have given you a number of examples. But I guess we will have to agree to disagree on this one.

>The EU's general approach here is probably better than banning advertising since it diagnoses a clear problem

I also prefer this to a ban because a ban would be incredibly destructive and regressive while this regulation will be merely ineffective.


> I also prefer this to a ban because a ban would be incredibly destructive and regressive while this regulation will be merely ineffective.

So what would be your solution to the addiction problem then?


This sort of "addiction" has caused moral panics for centuries starting with reading addiction in the 18th century. During my own lifetime we had this sort of hysteria about comic books, video games, TV and now social media.

I don't deny that it can cause problems. I remember a time as a kid when I was reading so much all day every day that I actually got depressed and lonely when I was forced to interact with the real world. I wanted to live in the story I was reading.

I also used to procrastinate a lot here on Hacker News. There's even a setting you can enable called "noprocrast" to stop your addiction if you want.

My wife told me she had trouble staying awake at school for years because she was reading novels into the early morning.

Some people believe that what we are currently seeing is something new that wouldn't exist without ad funded media companies deliberately causing it. My experience tells me that this is not true.

But to answer your question. I have no solution. If anything, the solutions may exist on an individual level - lifestyle, social connections, etc. Banning this or that medium or various kinds of advertising tricks will have no effect whatsoever.


Netflix?


I don’t understand what you mean about shareholders and pro-bono, can you elaborate? Apple advertises Apple products on Apple channels, and Apple’s shareholders love that, and it’s not “pro-bono”.

I don’t think you have the incentives correctly summarized. The incentive of businesses like Google, YouTube, TikTok, Facebook, and Instagram are to make money, and the only way they’ve figured out how to do that at scale is advertising. None of those sites had ads when they started.


Alright, if you want to be pedantic abuot the definition, then ban compensated advertising.


Seems like you missed the point; banning compensated advertising wouldn’t fix the problem at all.


I don't see why it wouldn't.


Even though I gave an example of a huge swath of advertising that isn’t “compensated”?


Such advertising is generally not a problem. That’s the point.


Why? I completely disagree, they are the same as any other ads. But you’re still not seeing the big picture. If you ban advertising compensation, suddenly uncompensated will become the entire problem and the only category. That’s the point.


Can you give an example? I can't imagine that. Who will start advertising for free?


Surely you're just being pedantic by pointing out that platforms can advertise themselves without paying money to themselves. If those same advertisements were on another platform they would be compensated ads.


And? Those ads aren’t on other platforms, and they won’t go away if you ban compensated advertising. Surely you’re just being completely naive if you think banning “compensated” advertising would change the advertising rather than the compensation mechanisms.


Any compensation mechanism will become outlawed, so what are you talking about?


You can try to stop the payments, but you won’t stop the ads. I’m talking about the same reasons billionaires pay far lower tax rates than you and I. When that much money is on the line, they will find (or make) a legal way. (Anyway, it’s also time to come back from outer space; corporations own the laws and the advertising channels. Our economy, for better or worse, currently depends on advertising. Compensated advertising will never be banned.)

The hypothetical you’re talking about does not stop today’s uncompensated for-profit advertising at all, and there is a lot of that. It also would only stop direct payments to content channels from a second party in exchange for advertising. That wouldn’t stop indirect marketing/advertising, nor indirect compensation. Furthermore, content distributors could offer service bundles where advertisers pay for other business services, and ads become a free add-on from a legal accounting perspective. Similarly, advertisers can offer other services, and channels can gift air-time to businesses. Channels could “sponsor” or “endorse” products they “like” without an attached financial transaction.

It just would not be that hard to legally sever advertising from compensation, so if you aren’t banning all advertising including the uncompensated kind, then advertising will happen. And banning all advertising is even more of a non-starter than trying to somehow block payments.


By that logic any and all regulation would be pointless because people will try to circumvent the regulation.


I don’t agree with that. I’m saying that banning advertising payments will obviously have unintended consequences and fail to achieve the actual desired goal. That happens with poorly conceived regulations all the time. I’m also suggesting that not enough people agree with your desire to ban advertising, and there isn’t a clear enough benefit to society, for this particular regulation to pass. You have a Chesterton’s Fence problem if you don’t see the reasons why advertising is so completely pervasive. You have to acknowledge that first and then propose something viable and realistic that can replace it.


You just did not express yourself clearly. Which unintended consequences exactly?




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