I agree with you, but I would prefer to not socialize the risks of the project among thousands of individuals, because that lessens their ability to collect against me legally.
By keep just one party to the loan, and most important, by me offering collateral to the loan in the event I do not deliver, then it keeps enforcement more honest and possible.
Furthermore, the loan contract should be written in such a way that the game is judged by the ONE TIME sales performance of the game (no microtransactions) and not qualitative milestones like features or reviews. Lastly, I would add a piece of the contract that says two years after the game is released, it becomes fully open source, similar to the terms of the BSL.
This is the fairest thing to the players, the bank, and the developer, and it lets the focus be absolutely rock solid on shipping something fun ASAP.
By keep just one party to the loan, and most important, by me offering collateral to the loan in the event I do not deliver, then it keeps enforcement more honest and possible.
Furthermore, the loan contract should be written in such a way that the game is judged by the ONE TIME sales performance of the game (no microtransactions) and not qualitative milestones like features or reviews. Lastly, I would add a piece of the contract that says two years after the game is released, it becomes fully open source, similar to the terms of the BSL.
This is the fairest thing to the players, the bank, and the developer, and it lets the focus be absolutely rock solid on shipping something fun ASAP.