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Yeah, the article was painting with a bit too of a broad stroke IMO, though they did briefly acknowledge "special exceptions" such as satellite or medical imagery. It's very application-dependent.

That said, in my experience beginners do often overestimate how much image resolution is needed for a given task for some reason. I often find myself asking to retry their experiments with a lower resolution. There's a surprising amount of information in 128x128 or even smaller images.






I have a vivid memory of playing Rise of the Triad[1] against my buddy over serial cable. As most PC games from back then, it used mode 13h[2], so 320x200 resolution with a 256 color palette.

I have the distinct memory of firing a rocket at him from far away because I thought that one pixel had the wrong color, and killing him to his great frustration. Good times.

You can play the shareware portion of the game here[3] to get an idea.

[1]: https://en.wikipedia.org/wiki/Rise_of_the_Triad

[2]: https://en.wikipedia.org/wiki/Mode_13h

[3]: https://www.dosgames.com/game/rise-of-the-triad/




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