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oh huh, I'm not sure why this one made it to the front page and not the link to my site!

Anyway, yeah, I guess I could have gone with turns here but I thought that building a more realtime MMO thing where pieces could cross boards would be a little more interesting and novel. I also didn't feel like a version of this that was turn based would ever complete.

certainly a queen can go wipe out a whole board, but the game tries to place you next to other active players when you join, which hopefully promotes some interesting counterplay to that. And I think playing chess in realtime like this against someone is pretty fun. But I understand why it might not be for everyone!




Individuals here on hacker news tend to gravitate towards blog posts about games rather than links to actual games, generally. Not a hard fast rule, but it's what I've observed over the years.


I have had some success on Hacker News with similar games before[1]! But I'll certainly do a proper writeup of the tech behind this one because I think it's pretty neat.

[1] https://news.ycombinator.com/item?id=40800869 for example


As I get older, I find I'm often more interested in reading about things than trying the thing myself. I often go straight to the comments about articles rather than even reading them.


As you wish! We've swapped out the link from https://eieio.games/blog/one-million-chessboards/ to your site. But I also put the blog link in the top text, so hopefully readers will look at both.

(Oh and I still owe you an email. I haven't forgotten!)


Ah thank you dang! I meant to submit a Show HN for this one with a little context/a few technical details, but someone beat me to submitting the link. So this is perfect :)

(and thanks, I'm in no rush!!)


I'd love to know what individual piece has moved the furthest from it's starting point.




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