> The quokka, like the rationalist, is a creature marked by profound innocence. The quokka can't imagine you might eat it, and the rationalist can't imagine you might deceive him. As long they stay on their islands, they survive, but both species have problems if a human shows up
> In theory, rationalists like game theory, in practice, they need to adjust their priors. Real-life exchanges can be modeled as a prisoner's dilemma. In the classic version, the prisoners can't communicate, so they have to guess whether the other player will defect or cooperate.
> The game changes when we realize that life is not a single dilemma, but a series of them, and that we can remember the behavior of other agents. Now we need to cooperate, and the best strategy is "tit for two tats", wherein we cooperate until our opponent defects twice
> The problem is, this is where rationalists hit a mental stop sign. Because in the real world, there is one more strategy that the game doesn't model: lying. See, the real best strategy is "be good at lying so that you always convince your opponent to cooperate, then defect"
> And rationalists, bless their hearts, are REALLY easy to lie to. It's not like taking candy from a baby; babies actually try to hang onto their candy. The rationalists just limply let go and mutter, "I notice I am confused". This is also why they are poly.
Repeated games are studied in game theory, and the winning strategy is to "trust, retaliate, and trust again". Logic isn't limited to first order logic.
12+ years of instilling faith in schooling and science does work. So when people realise that this is a corporate world, that money directs everything, even what they have been trained to think, it comes as a bit of a shock. But mostly people carry on anyway, as they have the habit.
> In theory, rationalists like game theory, in practice, they need to adjust their priors. Real-life exchanges can be modeled as a prisoner's dilemma. In the classic version, the prisoners can't communicate, so they have to guess whether the other player will defect or cooperate.
> The game changes when we realize that life is not a single dilemma, but a series of them, and that we can remember the behavior of other agents. Now we need to cooperate, and the best strategy is "tit for two tats", wherein we cooperate until our opponent defects twice
> The problem is, this is where rationalists hit a mental stop sign. Because in the real world, there is one more strategy that the game doesn't model: lying. See, the real best strategy is "be good at lying so that you always convince your opponent to cooperate, then defect"
> And rationalists, bless their hearts, are REALLY easy to lie to. It's not like taking candy from a baby; babies actually try to hang onto their candy. The rationalists just limply let go and mutter, "I notice I am confused". This is also why they are poly.