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I'm guessing the author didn't play Cyberpunk at launch -- the cars and pedestrians would blink out of existence if you turned around. I couldn't help but think that Rockstar had figured this out 19 years prior in GTA3. :/



Flicking the camera down to despawn cars is a common trick in speedrunning those 3d GTA games. They did it better than cyberpunk, but it was not figured out.


I recall that Vice City would also remove police from the game when they're out of sight, but that was to increase performance.


I've experienced the same thing even looking straight at vehicles.




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