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I was super into this sort of thing until I hit triangle clipping concerns in homogeneous coordinate space.

Filling the triangle and spinning the cube are the perfect level of difficulty if you want to get your hands a bit dirty and achieve that sense of accomplishment. Anything beyond this starts to feel like a very risky time-reward tradeoff.



I will cover triangle clipping in part 5, and it's much less scary than it seems to be!




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