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If you know what types you're using, you do know. If you don't know what you're calling, that's a pretty high bar that I'm not sure C++ clears.



If you are calling SomeType.SomeMethod(a, b, c) then you don't know what combintions of a, b, c could allocate unless you can peek into it or try every combination of a, b and c. So it's hard to know in the general case even with profiling and testing.




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