I’m cautiously optimistic for SYCL. The absurd level of abstraction is a bit alarming, but single source performance portability would be a godsend for library authors.
This is one area where I imagine C++ wannabe replacements like Rust having a very hard time taking over.
It took almost 20 years to move from GPU Assembly (DX 9 timeframe), shading languages, to regular C, C++, Fortran and Python JITs.
There are some efforts with Java, .NET, Julia, Haskell, Chapel, Futhark, however still trailing behind the big four.
Currently in terms of ecosystem, tooling and libraries, as far as I am aware, Rust is trailing those, and not yet being a presence on HPC/Graphics (Eurographics, SIGGRAPH) conferences.
This is one area where I imagine C++ wannabe replacements like Rust having a very hard time taking over.
I 100% agree. Although I have a keen interest in Rust I can’t see it offering any unique value to the GPGPU or HPC space. Meanwhile C++ is gaining all sorts of support for HPC. For instance the parallel stl algorithms, mdspan, std::simd, std::blas, executors (eventually), etc. Not to mention all of the development work happening outside of the ISO standard, e.g. CUDA/ROCm(HIP)/OpenACC/OpenCL/OpenMP/SYCL/Kokkos/RAJA and who knows what else.
C++ is going to be sitting tight in compute for a long time to come.
HPC researchers already employ some techniques to detect memory corruption, hardware flaws, floating point errors, and so on. Maybe Rust could meaningfully reduce memory errors, but if it comes at the cost of bounds checking (or any other meaningful runtime overhead) they will have absolutely zero interest.