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Can't say D3 had any sense of progression either because you simply did the same rifts with a bigger number attached to them. You got bigger numbers on your gear and then added some numbers to the rift level.

Compare that to finally reaching hell Diablo in Diablo 2... or scratch that... finally getting past the blacksmith in act 1 hell :)




I just can't agree. There is clear progression from first reaching the level cap and clearing T6 and eventually getting good enough gear to finally clear T16. Then continuing to improve your build and gear until you do GR70, 100, 130. Like, I'm never wondering if I'm actually getting stronger, because I know that if I try T6 on a fresh capped character, I'm going to get demolished. If I clear T6 successfully, I know that I've gotten stronger and the stronger I get, the easier T6 will continue to become and the easier it'll be to clear higher difficulties.

Nothing ever automatically matches your power level. You choose what difficulty to challenge yourself with. You choose whether you just want something easy (for your power level) to farm, or something difficult to see if you can clear it or how long it takes you. You always know the challenge you're going to get and how strong you are compared to it over time. That's something that level scaling fundamentally breaks and there's no way to avoid that.

I don't know how you can equate D3 with D4 in any way and say that D3's system had no progression or was in any way worse than what's in D4. It's just false, a complete misrepresentation of what the game is like.


So you're happy with bigger numbers? Because the content is absolutely identical from T1 to T2484... and there's absolutely no other way to increase the x in Tx except grinding lower levels to increase some stat on your gear by a small amount.

Like my other comments about PoE, I'm talking about what passes for endgame. Where you have all the recommended gear and can do mostly everything.

I know that you first need to acquire the epic set that matches what build you want to play and matching non set items. I've done it a couple seasons.

But afterwards it's exactly what I described.


> So you're happy with bigger numbers? Because the content is absolutely identical from T1 to T2484... and there's absolutely no other way to increase the x in Tx except grinding lower levels to increase some stat on your gear by a small amount.

So ... like PoE? I'm not sure what you want here. Every game in the genre is like this. PoE doesn't do it any better. What you described is just wrong.


Diablo 2 didn't. Felt more satisfying to play it thrice on different distinguishable levels of difficulty than doing rifts or whatever poe calls those (i forgot) for 0.000001% improvements per run.




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