I got something a bit different from the other person who responded to you.
function force=Gmmr2Array(mass1, mass2) {
var G = 6.67408e-11;
var m1 = mass1;
var m2 = mass2;
var r = 1;
var force = G \* m1 \* m2 / (r \* r);
return force;
}
function [force, torque]=pointMatrixGravity(array1,array2) {
var G = 6.67408e-11;
var m1 = array1(1);
var m2 = array2(1);
var r = norm(array1(2:4)-array2(2:4));
var force = G \* m1 \* m2 / (r \* r);
var torque = cross(array1(2:4)-array2(2:4), force);
return [force, torque];
}
function force=Gmmr2Array(mass1, mass2) {
}function [force, torque]=pointMatrixGravity(array1,array2) {