And I will stick to getting it that way for as long as DRM exists on the given platform. I'll still pay for the subscription, but I'm handling the data my way.
> I'll still pay for the subscription, but I'm handling the data my way.
Huh, that's an interesting take. I feel like something similar might end up being what you need to do with certain video games as well.
For example, I bought Grand Theft Auto IV as a boxed copy back when it came out (though most of my games are digital now). The problem is that the game expects Games For Windows Live to be present, which is now deprecated and some folks out there can't even launch the game anymore. It's pretty obvious what one of the solutions here is.
What does DRM have to do with this? They'll connect what you watch on Peacock with what you watch on Netflix on your computer? Do you have a reference?
DRM can be used to uniquely identify your device. An example of using DRM for tracking in Android:
> When a device uses DRM for the first time, a device provisioning occurs, which means that the device will obtain a unique certificate and it will be stored in the DRM service of the device ... This provisioning profile has a unique ID, and you can obtain it with a simple call. This ID is not only the same on all apps, but also it is the same for all users of the device. So a guest account, for example, will also obtain the same ID, as opposed to the ANDROID_ID.