You're paid what it costs for you not to work somewhere else. This is largely decoupled from how much value you create.
The only kind of compensation that is correlated to value are sales commissions, which most devs don't make.
A lot of us get deluded from the fact that we're highly skilled labor that takes a ton of training and skill sets most people don't have, while at the moment we make products with zero marginal costs. It's not the latter that's as important as the former.
> You're paid what it costs for you not to work somewhere else. This is largely decoupled from how much value you create.
I bet quite a number of HNers have liked a given workplace, but done the "job boomerang" where they jumped over to a much higher paying (but less desirable to them) job, only to jump back to their preferred place at much MUCH higher pay.
I hate interviewing as much as the next person, but it is the only way to actually get closer to what one is worth.
Trying to just save up for when the AI gets so good all of us will be going to FCs like this story /s
The only kind of compensation that is correlated to value are sales commissions, which most devs don't make.
A lot of us get deluded from the fact that we're highly skilled labor that takes a ton of training and skill sets most people don't have, while at the moment we make products with zero marginal costs. It's not the latter that's as important as the former.