My imagination or there is a strong correlation between (a) the security status of a console's firmware and (b) the number of cheats exploited in online multiplayer?
Example:
[-] black ops 2 360 - unplayable, hackers in every lobby
[-] black ops 3 xbone - no issues
Change my perspective if I'm wrong, but I'm not unhappy if the ps5 jailbreak doesn't happen until the EOL for ps5 online servers.
it's highly unlikely there will be a clear general EOL for software on this generation of consoles... at all. A unified x64 target across all platforms is just too convenient for developers to give up. Xbox or Sony diverging from that would be a massive hit in revenue for them and any developers who would like to publish there. Nintendo Switch, while selling the hardware in massive amounts, still has poor library parity with x64 consoles, and it will remain like this, not just because of lower specs, but because porting is actual effort there.
No, the poor library of the Switch is not due to it being ARM, as game engines, APIs and SW tooling have come a long way to make the HW agnostic, it's purely due to it being severely underpowered (it has the SoC of a 2016 Android phone).
Porting x86 to ARM is not really that difficult. You've got to recompile your code on the different machine anyway, so the architecture itself shouldn't be the major barrier.
> This exploit and its capabilities have a lot of limitations, and as such, it's mostly intended for developers to play with to reverse engineer some parts of the system.