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Having a complete mental map of your work environment is the key. Nothing changes without your approval and you have some idea of when and where every change was made along with what it does.

Most of dev work is making sure other people can make sense of your work. With solo dev, that step is basically unnecessary.

I think it’s also why some indie games (eg binding of Isaac) get completely remade instead of making updates a year later. Walk away from the project for a couple months and it’s an untamable beast.




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