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I was ready to charge in here and pitch a fit because I thought the title was referring to storage / memory.



Yeah, though on the other hand the title does not seem particularly taxing. "Shove it down to Unity" and then the big bulk of the work is cramming the game into a small screen.

The 'Auto Player Testing' is smart and a token of good design, as he must have completely decoupled IO from the main game logic. That seemed the most interesting to me.




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