Had to skim for a bit to figure out what was going on, because I distinctly remember playing on my iPad many years ago. Turns out it was iPad only, this was the first time it was redesigned to fit on the phone screen. The author didn’t want to force users into landscape mode, which I completely understand: playing games in landscape feels alien on my iPhone.
Interesting look at the process of making the UI work well.
Interesting look at the process of making the UI work well.