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I'm surprised at the amount of comments with a jaded tone. This is one the most impressive tech demos I've seen running on real time, and I watched Second Reality by Future Crew back in the early 90s when it came out.

The car chase sequence is mind blowing and then you get to free roam the city by foot, car or even drone. Nanite and lumen are something special.




Tech demos are just that: demos. Very few, if any, studios will release a game on that engine with such fidelity. And given the current practice of AAA studios now starting to charge $70 for base games and still releasing them as a broken mess, I doubt we'll see any game be as remotely exciting as the demo.


Yes, the set piece is very impressive, but thats the upside of running on rails, the devs have complete control over almost everything. When you're dumped in the world on your own the environment is very high quality, but as soon as you start doing the kinds of things you would in a normal openworld game like this is presented the framerate quickly tanks to the low double digits. Try driving into a line of cars for instance.

The number of cars around the city is very impressive, until you realize a lot of them are non-interactive static props. It's a tech demo, and I doubt the game itself will reflect much of what you see here.


This isn't going to be a game. They wanted to show UE5 working on current gen consoles and showcase the tooling, for example the city was built procedurally with Houdini.

Even the free roaming is impressive, the whole scene is lit by the sun. They recognized there are still things to work out like the car collisions that you mentioned, all the cars are rendered with nanite until you collide with them, at that point they are being swapped to "traditional" models.

I mean for a tech demo it even has way more consistent pedestrian and vehicle simulation consistency even a way long distances than AAA games like Cyberpunk 2077.




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