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To be honest, a team of 70 isn't going to be enough if you're going to make an actual game as big as RDR2 rather than just a tech demo. I'm not convinced until a game studio actually makes a standalone game in UE5 and reports its workflow has become better.



Workflow has improved a lot in ways that can't really be worse, e.g. projects are broken up into lots of small files now so it's a lot more compatible with version control.




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