> the human walks against an object, and she does this standard video game 0 mph duck-walk
Is that really part of what uncanny valley represents now? I feel like we're moving the goal posts. Fifteen years ago the characters really could be uncanny and disturbing. I don't get that anymore. I feel like it's very close to real, but not real. However, it's in no way off-putting or weirdly creepy.
I get the uncanney-valley feel just from the face stills.
Watching the demo, I find it very impressive. Still in the valley, they key word being "still" - I think they managed to get past the bottom and are now climbing up.
Me too. And my wife just walked past and saw one of them and asked “What is that?!?” We’re still deep in the uncanny valley for live video game content.
I agree with you. I think they have made significant progress on the valley, and I personally feel, it's not something that moves. The uncanny valley was a particular place the technologies came to, where people specifically, were reminiscent of a talking mannequin, with the dead eyes of a shark. I feel like a lot of that is gone, but when watching the fully-rendered car chase, the overall impression was simply of a really good game, so progress, but still not reality.
Our perceptions are like an adversarial network -- we are always getting better at spotting the simulation, so simulations have to keep improving to try to fool our perceptions.
Is that really part of what uncanny valley represents now? I feel like we're moving the goal posts. Fifteen years ago the characters really could be uncanny and disturbing. I don't get that anymore. I feel like it's very close to real, but not real. However, it's in no way off-putting or weirdly creepy.