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> People should understand how the libraries they use work. Not necessarily in detail, but they shouldn't be a magic box they're helpless to understand if it isn't working right.

What I'm saying is that 'should' is unfairly prescriptive. There are things I don't understand that would be massively beneficial such as being able to understand drivers and driver code, C (we didn't learn it to any meaningful capacity in my program), and many other skills.

Fortunately, I've managed to take what I do know about computing, software, and programming, and find places I can apply that knowledge in a software engineering discipline that utilizes the knowledge I do have most effectively. Would I be able to write a driver if I was being paid to do it? Probably; there would be some learning required, maybe not even that much, but someone would be paying me to learn things outside of my general experience. I'd welcome it as well, but it just hasn't happened.

Similarly, there are people whose knowledge encompasses a subset of what I know (but possibly excluding binary and bitwise operations in totality) who are also very effective software engineers.

If you can think about browser state, reactivity, CSS specificity, the DOM, and git, you can be a very effective front-end engineer, and you never have to know much about how computers work. There are absolute wizards with 'front-of-front-end' who will be much more effective at animations, effects, device breakpoints, and visually pleasing layouts than I will ever be, who will never think about binary. And it will never be remotely relevant to them.



I think everyone, no matter where they are in the stack, should have at least a basic idea about how their programs eventually work. How they get turned into machine code, how that machine code gets fetched and executed, how registers work, memory accesses, RAM vs. ROM, what various caches are doing, how I/O devices work including disk, how interrupts work, how syscalls work, how memory allocation is done, what the stack is, typical segments of address space: code, data, stack, heap. I've been in the field for a few decades, but this is still kind of basic second-year compsci, right?

You don't need to be an expert at bitwise operations to grok these important concepts.


> How they get turned into machine code, how that machine code gets fetched and executed, how registers work, memory accesses, RAM vs. ROM, what various caches are doing, how I/O devices work including disk, how interrupts work, how syscalls work, how memory allocation is done, what the stack is, typical segments of address space: code, data, stack, heap

Yeah, I've learned all of this stuff ~10 years ago (in compsci also) and forgotten a lot of it due to never using it. Should I learn it again? To be honest, I'd like to, but I haven't taken the time either. I contemplated doing a deep dive the one time I've had to interview recently, but then didn't end up needing it. I'm sure if I wanted to move to a FAANG I'd need to brush up, but in the mean time I'm bombarded with plenty of things I need to learn on a regular basis to keep up with the actual technologies I work with

> but this is still kind of basic second-year compsci, right?

To be honest, I find I have a very hard time really integrating knowledge of something until I've had ample opportunity to apply it in different ways over some extended period of time. I think this was why the knowledge never stuck when I learned it in CS. There were so many things I'd cram before the test and then never need to think about again.

If I don't have the opportunity to apply these concepts, trying to really 'learn' them is a Sisyphean task for me. With enough effort and repetition I'm sure I could, but I don't agree that I should. I think your attitude really overlooks the variance in learning styles and capabilities. Not everyone can remember things they don't apply for 10 years.


No, but you don't need to know them to do the front end work mentioned by OP.




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