Just turning the object on zx or zy axis (for freecad or bricscad - same issue - probably some bad ux copied from autocad). Rotation, as simple as that, center axis or any selected point. Lightwave modeler with its 4 views was understandable (always rotating on xy axis for current view) but freecad (and bricscad) is making me problems understanding how this actually functions in same manner as initial orientation of set object, i just cant figure out the logic.
(Doing 3d printed speaker stand for 3d and I am workarounding this "issue" in sweat and tears ;) )
There are no such type of axis, because "XY", "ZX", "ZY" — are planes formed by two crossed axis combination ("XY" plane formed by crossed "X" and "Y" axis, etc.).
> Doing 3d printed speaker stand for 3d and I am workarounding this "issue" in sweat and tears
If you mean that you need just rotate solid object from horizontal to vertical (for 3D printing) — there are few ways.
Well sorry cant explain it better (i lack the terminology, just started playing with) but looks like UCS is involved... Thank you anyway will try to figure it out on my own.
What type of rotation you mean? (part rotating/posing or "spinner"/"rotor" animation)