SDF = signed distance function. A function mapping a 2d/3d coordinate onto a scalar. The scalar is the shortest distance from that point to the surface of the object. (+ve outside, -ve inside)
CSG = constructive solid geometry: Take primitive 3d shapes and do unions, differences, intersections on them to build more complex shapes.
Fairly obviously the union of 2 sdf functions is going to be the minimum of those values. That pretty simple.
Intersections and differences are not much more complex....
> SDFs make CSG easy
Can you share some more info about how this works?