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No, the opposite. I’m saying that Epic is demanding an exception for selfish reasons, but Apple waiving their fees will benefit consumers.



Thanks for clarifying, boogies.

I agree. Apple should not charge 30% for this type of transaction, which is just the resupply of virtual currency.

Apple should have a lower tier fee for this type of ongoing service transaction, which is clearly different to a sale in which a new customer is converted.

If Apple had a service tier with a fee of say 5% for virtual currency they’d still be compensated for providing the platform, but not excessively. Consumers and software vendors would benefit commensurately.

This two tiered model is just what happens in traditional pre-digital capitalism. Furniture stores charge 30-50% markup to cover the overheads of showroom rent and sales staff. Financial services companies like forex and credit cards charge 3-18% because they have different overheads and provide different value-add compared to retail sellers.


Then start with the Playstation, Nintendo, Xbox and Steam stores. They take 30% off the top as well. Epic's store is only doing 12% for now as they try to catch up to the bus they missed.

Wanna get a DLC? They all take a percentage. Also regardless of the money you spend on making your game. They all have to review it and only if they approve will it get published. Going to selling some XBox physical disc? You pay your percentage on what you print not what sells. Also you need to use a trusted disc manufacturer, they pay a percentage to XBox also, note this is all the same for Sony and Nintendo.




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