And actually, I was careful not to call them performance reviews.
Performance reviews are horrible, and consist of all sorts of minefields and HR BS. E.g. rate yourself from 1 to 5 in these areas, but nobody gets a 5.
When I said mentally review their performance, I meant mentally ask yourself if the person is up to scratch. E.g. is their actual performance good. Now, most managers wouldn't be able to tell you this, so this shouldn't be something that is done by a manager. It should be done by a senior dev who has some kind of knowledge of the area the 'intern' is working in.
Alternately, you could have a tribal council of say three senior devs, and they vote at the 2w,4w,2m,3m periods. Anybody that gets too many downvotes gets to leave the island :D
But note also that if somebody is temporarily under-performing then you need to find out why and fix it (Note: not the same as 'fix them').
The goal is to as fast as possible identify the people who are consistently underperforming, or show enough signs of flakiness, so that you can utilise the built in 'thank you for playing, you are the weakest link, goodbye' clause built in to most contracts.
Performance reviews are horrible, and consist of all sorts of minefields and HR BS. E.g. rate yourself from 1 to 5 in these areas, but nobody gets a 5.
When I said mentally review their performance, I meant mentally ask yourself if the person is up to scratch. E.g. is their actual performance good. Now, most managers wouldn't be able to tell you this, so this shouldn't be something that is done by a manager. It should be done by a senior dev who has some kind of knowledge of the area the 'intern' is working in.
Alternately, you could have a tribal council of say three senior devs, and they vote at the 2w,4w,2m,3m periods. Anybody that gets too many downvotes gets to leave the island :D
But note also that if somebody is temporarily under-performing then you need to find out why and fix it (Note: not the same as 'fix them').
The goal is to as fast as possible identify the people who are consistently underperforming, or show enough signs of flakiness, so that you can utilise the built in 'thank you for playing, you are the weakest link, goodbye' clause built in to most contracts.