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Is there anything currently being researched around Multiplayer tech with better efficiency than CRDTs or OT? It seems like almost all of such implementations currently just implement CRDTs or OT.


The article specifically states they didn't implement CRDTs because they can do it more efficiently with a trusted server.


Better efficiency? What sort of efficiency are you seeking? I’ve built the core of a text OT system in C which can handle about 5M concurrent edits on a single machine. (Not counting network overhead.) I don’t think the upper bound on performance is the algorithms themselves.




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