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Even thier "turds" weren't because of a lack of customer focus. Sometimes bad decisions can be made for seemingly right reasons.

> N64

The biggest problem with the N64 vs other consoles of its generation was the lack of a CD-ROM. But carts were specifically picked because Nintendo, at the time, thought they were better for consumers (eg less time spent on loading screens).

> VirtualBoy

This was originally planned as a virtual reality handheld device but as the project progressed different safety concerns were raised (eg what might happen to kids wearing the device in the car during a car crash). This is what lead to the device being crippled to the extent it was.




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