> Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications.
> Opus can handle a wide range of audio applications, including Voice over IP, videoconferencing, in-game chat, and even remote live music performances. It can scale from low bitrate narrowband speech to very high quality stereo music
Sure, their marketing copy says it's intended for storage, but that's not how it's actually used in the wild. In reality, it's primarily used for interactive/real-time streaming and not used for storage. I think it just boils down to the idea that the storage formats we're using are more than sufficient, and Opus doesn't really bring much new to the table there. It does, however, perform remarkably better than most/all of the alternatives when dealing with (e.g.) VoIP, so it's no surprise it's been adopted there.
> Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications.
> Opus can handle a wide range of audio applications, including Voice over IP, videoconferencing, in-game chat, and even remote live music performances. It can scale from low bitrate narrowband speech to very high quality stereo music