I had to read your comment a few times because while you seem to be arguing that Easy can dilute a game's experience and ruin it for a player, your analogy appears to make the exact opposite point.
You describe a frustrating experience in which you had to work very hard to experience the content, and as a result you didn't care much for it, and posit another experience in which the content is far more accessible and the experience is shared with a wide audience, and assume you'd enjoy this better. I'm with you that far.
And then - if I'm reading correctly - you suggest that the frustrating experience is Easy Mode, and the accessible one is Hard Mode? This is where you lose me.
If I'm trying to play a game I've heard good things about, my experience can certainly be soured by a high level of frustration. And I'd probably like a game more if I can share the experience with other people who like it. To me, these are both arguments in favor of Easy Mode.
You describe a frustrating experience in which you had to work very hard to experience the content, and as a result you didn't care much for it, and posit another experience in which the content is far more accessible and the experience is shared with a wide audience, and assume you'd enjoy this better. I'm with you that far.
And then - if I'm reading correctly - you suggest that the frustrating experience is Easy Mode, and the accessible one is Hard Mode? This is where you lose me.
If I'm trying to play a game I've heard good things about, my experience can certainly be soured by a high level of frustration. And I'd probably like a game more if I can share the experience with other people who like it. To me, these are both arguments in favor of Easy Mode.