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More Accurate Doom Colormap (30fps.net)
1 point by ibobev 32 days ago | past
More Accurate Doom Colormap (30fps.net)
5 points by froober 34 days ago | past
Why CIELAB doesn't improve median cut (30fps.net)
3 points by todsacerdoti 39 days ago | past
Better SRGB to Greyscale Conversion (30fps.net)
27 points by ibobev 49 days ago | past | 11 comments
Mapping to the PICO-8 palette, perceptually (30fps.net)
3 points by xlinux 84 days ago | past | 1 comment
Mapping to the PICO-8 palette, perceptually (30fps.net)
64 points by ibobev 86 days ago | past | 23 comments
Approximate First Principal Component (30fps.net)
6 points by Bogdanp 4 months ago | past
Approximate First Principal Component (30fps.net)
1 point by ibobev 4 months ago | past
HyAB k-means for color quantization (30fps.net)
47 points by ibobev 4 months ago | past | 17 comments
HyAB k-means for color quantization (30fps.net)
2 points by todsacerdoti 4 months ago | past
Palette lighting tricks on the Nintendo 64 (30fps.net)
225 points by ibobev 6 months ago | past | 55 comments
Portal flow brings it all together (30fps.net)
3 points by ibobev 10 months ago | past
Portals and Quake (30fps.net)
189 points by ibobev 10 months ago | past | 54 comments
Portals and Quake (30fps.net)
4 points by todsacerdoti 10 months ago | past
A simple way to scale pixel art games (30fps.net)
156 points by msk-lywenn 12 months ago | past | 76 comments
A simple way to scale pixel art games (30fps.net)
3 points by ibobev on Nov 28, 2024 | past | 1 comment
How to present MS-DOS screenshots (30fps.net)
7 points by ibobev on Nov 15, 2024 | past | 1 comment
How Westwood VQA Works (30fps.net)
1 point by ibobev on Nov 15, 2024 | past
How Westwood VQA Works (30fps.net)
1 point by todsacerdoti on Nov 15, 2024 | past
Efficiently split a NumPy array into tiles (30fps.net)
1 point by ibobev on Nov 8, 2024 | past
Classic 3D videogame shadow techniques (30fps.net)
348 points by ibobev on Oct 30, 2024 | past | 69 comments
Classic 3D videogame shadow techniques (30fps.net)
1 point by JNRowe on Oct 26, 2024 | past
Classic 3D videogame shadow techniques (30fps.net)
3 points by todsacerdoti on Oct 25, 2024 | past
Annoying details of a Z-buffer rasterizer (30fps.net)
3 points by PaulHoule on Jan 11, 2024 | past
Annoying details of a Z-buffer rasterizer (30fps.net)
1 point by todsacerdoti on Jan 4, 2024 | past
Image vector quantization is just like creating a tilemap (30fps.net)
1 point by todsacerdoti on April 30, 2023 | past
In-Place Filtering of an Array (30fps.net)
1 point by todsacerdoti on April 13, 2023 | past
Full screen triangle optimization (30fps.net)
115 points by rck on March 8, 2023 | past | 44 comments
Full Screen Triangle Optimization (30fps.net)
1 point by todsacerdoti on March 7, 2023 | past

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