| | More Accurate Doom Colormap (30fps.net) |
| 1 point by ibobev 32 days ago | past |
|
| | More Accurate Doom Colormap (30fps.net) |
| 5 points by froober 34 days ago | past |
|
| | Why CIELAB doesn't improve median cut (30fps.net) |
| 3 points by todsacerdoti 39 days ago | past |
|
| | Better SRGB to Greyscale Conversion (30fps.net) |
| 27 points by ibobev 49 days ago | past | 11 comments |
|
| | Mapping to the PICO-8 palette, perceptually (30fps.net) |
| 3 points by xlinux 84 days ago | past | 1 comment |
|
| | Mapping to the PICO-8 palette, perceptually (30fps.net) |
| 64 points by ibobev 86 days ago | past | 23 comments |
|
| | Approximate First Principal Component (30fps.net) |
| 6 points by Bogdanp 4 months ago | past |
|
| | Approximate First Principal Component (30fps.net) |
| 1 point by ibobev 4 months ago | past |
|
| | HyAB k-means for color quantization (30fps.net) |
| 47 points by ibobev 4 months ago | past | 17 comments |
|
| | HyAB k-means for color quantization (30fps.net) |
| 2 points by todsacerdoti 4 months ago | past |
|
| | Palette lighting tricks on the Nintendo 64 (30fps.net) |
| 225 points by ibobev 6 months ago | past | 55 comments |
|
| | Portal flow brings it all together (30fps.net) |
| 3 points by ibobev 10 months ago | past |
|
| | Portals and Quake (30fps.net) |
| 189 points by ibobev 10 months ago | past | 54 comments |
|
| | Portals and Quake (30fps.net) |
| 4 points by todsacerdoti 10 months ago | past |
|
| | A simple way to scale pixel art games (30fps.net) |
| 156 points by msk-lywenn 12 months ago | past | 76 comments |
|
| | A simple way to scale pixel art games (30fps.net) |
| 3 points by ibobev on Nov 28, 2024 | past | 1 comment |
|
| | How to present MS-DOS screenshots (30fps.net) |
| 7 points by ibobev on Nov 15, 2024 | past | 1 comment |
|
| | How Westwood VQA Works (30fps.net) |
| 1 point by ibobev on Nov 15, 2024 | past |
|
| | How Westwood VQA Works (30fps.net) |
| 1 point by todsacerdoti on Nov 15, 2024 | past |
|
| | Efficiently split a NumPy array into tiles (30fps.net) |
| 1 point by ibobev on Nov 8, 2024 | past |
|
| | Classic 3D videogame shadow techniques (30fps.net) |
| 348 points by ibobev on Oct 30, 2024 | past | 69 comments |
|
| | Classic 3D videogame shadow techniques (30fps.net) |
| 1 point by JNRowe on Oct 26, 2024 | past |
|
| | Classic 3D videogame shadow techniques (30fps.net) |
| 3 points by todsacerdoti on Oct 25, 2024 | past |
|
| | Annoying details of a Z-buffer rasterizer (30fps.net) |
| 3 points by PaulHoule on Jan 11, 2024 | past |
|
| | Annoying details of a Z-buffer rasterizer (30fps.net) |
| 1 point by todsacerdoti on Jan 4, 2024 | past |
|
| | Image vector quantization is just like creating a tilemap (30fps.net) |
| 1 point by todsacerdoti on April 30, 2023 | past |
|
| | In-Place Filtering of an Array (30fps.net) |
| 1 point by todsacerdoti on April 13, 2023 | past |
|
| | Full screen triangle optimization (30fps.net) |
| 115 points by rck on March 8, 2023 | past | 44 comments |
|
| | Full Screen Triangle Optimization (30fps.net) |
| 1 point by todsacerdoti on March 7, 2023 | past |
|