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So in your situation, noise from your PC was showing up in other equipment on the same circuit.

Did you try replacing the PSU?


The answer to why not all USB3 A is probably PCIe lanes. AM4 and AM5 are absolutely starved for PCIe lanes.

It could also just be a cost issue.


the Series is one of the worst naming decisions in history. To this day I find myself mixing up the One X, One S, Series X, and Series S.


Even before they muddied things with reusing the S and X names for completely different things, "Xbox One" was bad enough

I worked at a pawn shop when that console generation kicked off. One day a guy called in and asked if he could bring in his Xbox One. "Of course," I told him, until I had to turn him away because it was an original Xbox.


I don't think it'll outsell any current console. Not even the anemic and dying Xbox Series X.

I think that appropriately priced and supported, it will put Valve in a strategic position to actually compete in subsequent console generations as a real player. It's a little behind in terms of specs, but with as slow as uptake of this generation has been, I expect that developers will continue to target base PS5 specs for another six years at least (PS6 supposedly landing in 2027). Then they can drop their Steam Machine 2 in 2029 or 2030, hitting base PS6 specs at an affordable price. It's been a winning approach for Nintendo.


I feel like part of the problem with going beyond gigabit Ethernet is that copper beyond 1 gigabit is expensive with limited adoption. SFP+ fiber is superior and not even expensive any more, but there's no consumer adoption.


You can replace the internal ssd with an off-the-shelf ssd and it also has SD card support, so there should be less need for external SSDs.

Gigabit Ethernet is definitely a bummer when I'm close to having fiber all the way to my PC.


You do not need big hands to use a classic steam controller, you just need to shift your grip. It's actually hard to use a steam controller with big hands. With long thumbs, the proper grip doesn't land your thumbs in the middle of the track pads.

Failing to better communicate the proper grip for the steam controller was a real fuck up on valve's part though. They should have tried to communicate it through design, making it harder to hold wrong.

I am kind of concerned about the size of the new controller, but valve seems to have decided there's no place in the market for a controller without sticks.


AR is really cool but it seems like a better fit for premium VR headsets right now. At a given price and assuming other specs are fixed, monochrome cameras offer higher refresh rate. I'm hoping this will help the frame offer better tracking.


So to be fair about Helldivers, it doesn't even reliably work on Windows.

I have to install a two year old AMD driver to get Helldivers to recognize my GPU.


I've had zero issues on Windows. None at all. I have a AMD GPU.

Linux issues have been poor performance generally. Once I installed kernel 6.16 that was fixed.


The eye tracking data is supposedly being made available to other software on PC (and presumably the headset as well), so foveated rendering should be possible but is a software problem.


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