Here I've created a basic Paint program with no pens, brushes or other drawing tools. Instead you get the AI to create the painting tools for you and it writes, tests and deploys the JavaScript for you live, usually within 30 seconds.
It only uses OpenAI's gpt-3.5-turbo model too which is fast and good enough for this use case.
It is "experimental". The AI sometimes produces code that doesn't fully work (this is part of the fun). Refresh and try again. It works 90% of the time I would say.
We’ve used N8N for about 2 years, at scale, in production, self-hosted on a VM with docker compose. It’s phenomenal.
We run every piece of client-specific custom integration work through it.
Plumbing a few systems together is a piece of cake - either triggered by webhook or scheduled cron-like.
There are tonnes of out the box nodes for common services, but for everything else the JavaScript code block and HTTP request nodes fill in any missing gaps.
We’ve tried Zapier, Integromat and loads of others - N8N has nailed the UX for us.
They had to add this because browsers now often auto append https:// to manually typed domain entries anyway. So it loads on https, then redirects to a http-only subdomain.
This way you can still find any captive portals needing you to login/accept T&Cs/etc. Which is what neverssl’s core purpose actually is.
The browser cachable bit is critical here. By having visited the page before, even though the network won’t allow traffic yet, the cached page performs a redirect to an unsecured page that the local captive portal CAN intercept.
What Joshua said, plus some hotspots also whitelist some IPs, allow some HTTPS temporarily. The world of hotspots is a real mixed bag on how they do things.
When behind a captive portal, you need to load some page over http to allow the device MITM you. Nice devices will have built in captive portal checking, but not all devices are built nicely.
On some devices typing “neverssl.com” will try to resolve https://neverssl.com without any form of http fallback. It may be actually pretty difficult to type :// on some devices too.
On these devices, if you ever visit “neverssl.com” when not behind a captive portal, you will get a a catchable redirect to http.
Then the next time you are behind a captive portal, if you type “neverssl.com” the browser resolve it to https like always, but will remember the cached redirect, and try to load the http version, letting you land at the captive portal page.
The only industry paying developers this much is the game industry. It's not uncommon for AAA game developers (e.g. Developers for call of duty, GTA etc.) to have a profit share in their employment contract. When a new game goes live and sells hundreds of millions of copies in a single weekend, the rewards for some developers can be huge.
> It's not uncommon for AAA game developers (e.g. Developers for call of duty, GTA etc.) to have a profit share in their employment contract.
While having profit share in a game developer's contract is sometimes true, I'd say that it's definitely not a common occurrence to earn that much money. Profit share is based on royalties made after paying back development costs and the game being extremely successful. Due to rising development costs, and most games not being multi-million sellers, most developers earn minimal bonuses beyond their contractual wages, from my experience of the industry.
I'm based in the UK and wrote console games for 19 years. I'm estimating that I saw around £15k in game related bonuses over that time. I did hear rumours of the Tomb Raider team getting a £40k bonus back in the mid 90s but I'm not sure if that was true.
On the flipside, quite a few developers working in that industry are getting paid peanuts since there are so many people looking to work in that industry.
Interesting, I've heard the opposite about the game industry. But I suppose you need to join an AAA studio. But it makes sense that a game would live and die by the performance of the rendering engine for example.
This is the first time I'm hearing about the game industry cuts, I've only ever heard that the salaries were lower compared with other programming fields. Does everyone on the team get a cut or only from a certain level of seniority?
From my experience, the percentage share of the profit was normally based on time at the company and seniority of role. It was normally given to everyone who worked in the team but as I said in another comment, actually seeing a large profit related bonus was rare.
Yes 25% of total population voted leave. You can't take this as "75% voted remain". On your figures less than 20% voted remain. The other 55% of the population didn't vote and therefore are represented by those that did.
You can't say a majority voted leave as such, but you also can't say a majority wanted to remain. The only factual figures we have suggested a majority would have voted leave.
Totally agree with your comments about the music industry, however I don't think the same applies to software development.
If many businesses can now get by with "mashing frameworks and libraries together" then that is a good thing - it means problems have been solved in a repeatable way that many people can benefit from, and the real software engineers, rather than doing the same old work over again can refocus on new challenges and create the frameworks and libraries of tomorrow.
Is that really a bad thing? The only people putting themselves out of a job are people trying to earn a living working on problems that were solved a long time ago.
Suggesting there are fewer jobs now for software engineers than any time in the past is a bit of a stretch!