The fee exceeds what many of these engineers earn in a year, with the average H-1B salary at TCS running about $105,000. A typical engineer deployed to an American client site generates $150,000 to $200,000 in annual billings at roughly 10% operating margins, producing $15,000 to $20,000 in yearly profit. The $100,000 upfront fee eliminates five to six years of that entire profit stream. J.P. Morgan states bluntly that the move effectively “prices out the utility of H-1B as a source of labor supply.”
If they paid more for it than its worth, than they lost money the instant they bought it. If they sold it to a company that thought it could increase the value of bandcamp by owning it, then they might have gotten more for it than it was worth when they owned it, hence increasing their own value (or at least making a valuation which was previously potential concrete).
I'm not an accountant, but I know enough to have a sense of much "creativity" is possible. The purchase price might be in the past, while costs are ongoing. Yes there would be a markdown from purchase to sale, but that's a different line item from the annual run rate.
A suggested edit: the term "copyleft" at https://writefreesoftware.org/learn/licenses is confusing and is falling into disuse. "Reciprocal licensing" is easier to understand and is growing.
Not sure that "copyleft" is confusing or falling into disuse, I hear people talking about it without confusion pretty often. First time I've heard "reciprocal licensing".
I think "copyleft" is ubiquitous within the tech crowd but the first time I heard the term I was confused. Might be worth asking a few people you know in the real world who are not tech people to see if they knew what either means.
Never heard "ShareAlike" either, and it sounds like a proprietary file sharing feature for phones or something.
I just say open source and everyone has always known what I meant.
Growing up I envisioned myself as a writer. When I got old enough to test that out I found out the truth of this writer's piece: I was well-known but painfully poor. My girlfriend asked "what are you doing this for?" and I couldn't answer.
I reset my career vision to writing creative code and everything turned around. Adulthood is crap except when it isn't.
"You should only write when you feel within you some completely new and important content, clear to you but unintelligible to others, and when the need to express this content gives you no peace."
Any time you write you create noise for others. You shouldn't do that unless the information you are offering is valuable to them. Your writing can't be about you. It has to serve the reader.
I strongly disagree, though I'm not a writer, so I'll just give you another quote (from "On Writing Well" by William Zinsser):
Soon after you confront the matter of preserving your identity, another question will occur to you: “Who am I writing for?”
It’s a fundamental question, and it has a fundamental answer: You are writing for yourself. Don’t try to visualize the great mass audience. There is no such audience—every reader is a different person. Don’t try to guess what sort of thing editors want to publish or what you think the country is in a mood to read. Editors and readers don’t know what they want to read until they read it. Besides, they’re always looking for something new.
This moment will never come if you just sit and wait for it. Practice in writing is just as important as in coding. Unfortunately, as many great arts of the past, writing is dying due to the publics' interest shifting away from reading (reading fiction in particular) to something else.
Gross sales of Meta Quest are inflated. "Grossly" inflated. HAHAHahaha. The Question is not volume but ROI.
Meta is pouring massive amounts of money into the project and has yet to establish organic demand. The headsets that have been sold are gathering dust. There is no product/market fit.