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Another aspect to this is that I really doubt consumers would go to linux if there was any pay-wall or 'donate for more features' type aspect to it. Something that really isn't emphasized much is how lots of OSS/linux work is done by the various big corporations often for goals that are not aimed at the small scale users, and it's a happy byproduct that many aspects of their system may run better just by swapping OS, all free to them. Similarly Valve's efforts seem tightly focused on what matters to their products/services and being available to everyone is a byproduct.

The windows cost gets hidden/de-emphasized when buying a PC, or other users just ignore it which is seems to be below MS's pain tolerance for lost revenue on those users. If there was a price of admittance to linux for any other company to devote resources to work on it where it couldn't be treated as a loss-leader for something else, it'd be an even tougher struggle to migrate users over. (and it's likely right now most people moving to linux are somewhat enthusiasts)


Something that comes to mind for me is the old Bill Gates trustworthy computing memo [0], from the era when early windows xp was getting flak for poor security. That was supposedly the turning point where they started those overhauls towards service pack 2 and likewise added a security focus in other products, and they decided they couldn't sneak in easter egg flight simulators into excel any more because it just added opportunities for flaws.

What stands out to me is the organization needs to be accept that change is needed and 'walk the walk', and also that those efforts take time. I've no idea what things are in motion in MS, but I wonder how quickly they can turn the ship, how much momentum is in their current direction and how much force is in turning. Moving the taskbar seems like addressing a loud persistent talking point, but it's one among many. What's the timeline (even though windows version timing seems like 'when they need branding')? Win12? Win13?

[0] https://web.archive.org/web/20020204233701/http://www.comput...


It looks like the combination of PostmarketOS (based on Alpine linux) and Waydroid would seem to fit that.

Even then with cards they may still need to consider fraud via skimmers, or that the equipment can be vandalized. Going app-only (or vastly reducing the availability of payment machines) means less upkeep for them, but it also moves the kind of fraud to where people have replaced the information or QR codes to scan. It seems like a parallel to what google and whatever entities are pushing them to make these changes are trying to do, at some point someone has to put in work to keep the system working securely and everyone wants to delegate it to someone else.

At least in Australia, skimmers haven’t really been an issue for a long time. Everyone uses paywave / nfc payments. The ticket machines I’ve seen installed lately don’t even have a way to insert the card or a pin pad.

They are in theory still possible to destroy but it’s a lot harder and the little electronics left are cheaper to repair.


I seem to recall baking PC nvidia GPU boards in your oven was a reasonably common out-of-warranty fix around that era.

It's interesting how often accuracy problems fall back to requiring humans in the loop, and in the case of big consumer systems that means employing people in low wage parts of the world. For playing a match of a video game I don't think there's that much money involved balanced against the amount of playtime to pay for enough monitoring or to ensure a timely response to reports. Gamers always wheel out community run servers and admins because it's pushing the cost onto someone else (I don't think I've ever seen someone volunteer themselves for it), and they'd mostly refuse pay to play if that meant employing a staff that scaled as their online games are popular.

Two things that strike me.

One is the "when everyone is special, no one is special" factor, but I think that's tempered a bit by PCs becoming a status item (alongside the rise of streaming that shows the streamer and their environment) so it's important the PC is conspicuous. Also for those that have invested significant time/money it has become a point of pride for them that they want to display, and get into flamewars on the internet to defend their team. The manufacturers probably don't mind that it lets them display their brand in lights too and not be hidden away as a sticker or PCB marking.

Also that there seems to be space in the market for 'PC as a pretty lightbox', RGB systems are sophisticated now alongside LCD systems getting attached to various components. The PC becomes a decoration as opposed to a tool that fades into the background like a lot of other devices which are pure display or have enthusiasts salivating about thinner bezels. The thing I find curious is that the lightbox is constrained in the form of a PC (even if they sometimes try hard to hide the machinery of it such as wires or putting components on PCBs hidden behind panels), there's not a lot of consumer products where you could assemble elaborate colored lighting displays.


Another variation on this is La Poste in France have a paid service "Watch over my parents" where you can get the postie to do a short regular visit to them (presumably alongside any deliveries) for distant children who can't.

https://www.laposte.fr/services-seniors/visites-du-facteur


One of the points Linus Torvalds made a few years back was that enthusiasts/PC gamers should be pissed that consumer product availability/support for ECC is spotty because as mentioned up-thread they're the kind of user that will push their system, and if memory is the cause of instability there will be a smoking gun (and they can then set the speed within its stable capacity). Diagnosing bad RAM is a pain in the rear even if you're actively looking for a cause, never mind trying to get a general user to go further than blaming software or gremlins in the system for weirdness on whatever frequency it's occurring at.


Another example is upscaled texture mods, which has been a trend for a long while before 'large language' took off as a trend. Mods to improve textures in a game are definitely not new and that probably means including from other sources, but the ability to automate/industrialize that (and presumably a lot of training material available) meant there was a big wave of that mod category a few years back. My impression is that gamers will overlook a lot so long as it's 'free' or at least are very anti-business (even if the industry they enjoy relies upon it), the moment money is involved they suddenly care a lot about the whole fabric being hand made and need verification that everyone involved was handsomely rewarded.


This should be completely crushed by Nano Banana models?


The issue isn't objective quality or realism, it's sticking to a specific style consistently.

_Everyone_ (and their grandmother) can instantly tell a ChatGPT generated image, it has a very distinct style - and in my experience no amount of prompting will make it go away. Same for Grok and to a smaller degree Google's stuff.

What the industry needs (and uses) is something they can feed a, say, wall texture into and the AI workflow will produce a summer, winter and fall variant of that - in the exact style the specific game is using.


I think txt2img and img2img are terms to find those uses.


And comfyUI workflows. People have been doing this for awhile now.


And stablediffusion-web-ui before that and others, yes.

When googling, txt2img and img2img, or txt2video img2video etc. (for video) are useful terms, since they encapsulate the usage in a few terms. One could search img2video comfyui workflows, for example.

I thought it would be useful for the conversation to provide these terms, not mentioned before in the thread.


ComfyUI is relatively new, but pretty good at what it does


If we're talking about texture upscaling alone (I suppose that's what the parent comment means), Nano Banana is a huge overkill.


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