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I'm a bit worried now reading this post, since I want to run a webseries[1] on YouTube too this year. Is there anything I can do to prevent this from happening to me? YouTube would be the easiest way to get it out there, being its own source of traffic in its own right. However, would Vimeo be a better option here? Obviously I could also run it from the website directly (e.g., cloudfront), but free services are always good too... :-)

[1] http://www.baznsnags.com


Why just use one? Upload to YouTube for the traffic, and blip.tv or Vimeo for the reliability. And whichever you do, try to get as many people as possible visiting your site directly and not caring about the video host.


The OP links to a post by Steve Losh[0] which suggests this:

Trust me, you want to learn to use hjkl. Playing a lot of Nethack[1][2] also helps.

[0] http://stevelosh.com/blog/2010/09/coming-home-to-vim/

[1] http://www.nethack.org/

[2] http://strategywiki.org/wiki/NetHack/Beginning#vi_keys


I think it's really clever how the game makes it very difficult to NOT sound good! The timing of the notes seems to snap to the tempo exactly (e.g., there's a delay when you hit a note too early) and the limited scale of notes all sound good together.

I've played a few HTML5/Flash music games lately, and all of them give enough flexibility with sounds to easily become messy when played with multiple players (especially with trolls!). This game makes the player feel like they're good at music. Great work!


+1 creating a game that involves collaborating with strangers and creating music could be tedious. This overcomes that handicap pretty well. I love the concept, great work!


You do have to log-in to share/connect to a remote desktop session. It seems to be utilising Google talk gadget (https://talkgadget.google.com/talkgadget/blank), this is probably why it requires a Google account.


Great write up, guys. There's some good advice in there, especially the Feature Creation bit. If only more projects had such discipline! I found it interesting to see how you made certain decisions and great to see which articles you used as reference.

I'm glad to hear the project will continue after the competition. I wonder if this could evolve into something bigger than a game. Perhaps an arcade game music community for indie game devs...


Excellent progress in 48 hours, I really like your entry!

Looking forward to seeing this project continue after Node Knockout, I'd hate to see it die out like a lot do.


Tiny suggestion: add some user-agent detection on the tour pages (e.g., if userAgent == firefox: show firefox screenshot; elsif userAgent == chrome: show chrome screenshot;).


Thanks... Actually I just finished that up today and it'll probably be pushed out sometime tomorrow.



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