- History gets cleared sometimes. Bookmarks are (basically) forever.
- History includes tons of ephemeral shit, like search result pages (useless, will be different the next time you load it) and redirect pages, or things I've actively decided not to care about. If I looked at 20 shirts on a store-site but only had 3 still open, odds are good I already firmly rejected the other 17. Straight history loses the information of which ones I cared about the most.
I don't do this, but it appeals to me, as History seems to be pretty spotty, I've a couple of times recently tried to find something in my history, and it ended up as if it was never there.
It's possible to edit history, but it's easier and more useful to edit bookmarks: removing (as with history), but also tagging, annotating, and/or organising.
Heap'o'clothes on the floor vs. a well-organised bureau or closet.
I don't think I ever need even ten, but I inevitably end up with 30+ spread across two browsers because I just don't close. Then I close all in CTRL+W rage* and rely on history + memory to find anything I'd like to return to.
*Thanks for your post. It reminded me to go into firefox and unset "Open previous windows and tabs," which I accidentally turned on and has ruined my ability to rage X out of firefox everytime I have too many tabs.
Do you know if there is any particular advantage of Influx over Prometheus for IOT stuff? I also have noticed that Influx is way more popular in that space, but I don’t know whether the reasons are technical or just social (more tutorials, more shared experience, etc).
(Not parent, but also worked there for about 2 years) The no-window thing is real and freaks people out, but each floor is very tall and the interior was open enough that it didn't feel claustrophobic. You're also in a zipcode that is in contention for "best in the world for whatever-you-might-want-to-do". If you ever got claustrophobic, a walk around tribeca usually would cure you of that real quick-like.
Is the art deco inside as beautiful as cracked up to be?
Ps I also worked in a phone exchange building. Cool thing was that there were half floors. 1, 1 1/2, 2, 2 1/2 etc. These floors were in fact half height like in the movie Being John Malkovich. Except there were no offices, they were used to route the huge cable trunks between floors and rooms.
These days with single fibers replacing thousands of cable pairs I'm sure they're a lot more roomy than they were back then.
> These days with single fibers replacing thousands of cable pairs I'm sure they're a lot more roomy than they were back then.
That's how I ended up working there. 33T used to be packed full of gear but everything shrank so much that AT&T found themselves with dozens of empty floors. They didn't renew a lease on a big NJ lab I worked on, and a number of us ended up being able to choose commuting to NYC.
> If people cared for quality they'd be reading Tolstoy, Hemingway and the like, not listicles and Lee Child
All of these works are in wide circulation, with thousands or perhaps millions of readers each year. But which works do you think will have the most readers 100 years from now?
But good pay and benefits can be taken at any time in a right-to-work state. And the pay is not consistent or transparent to quote adjectives from that section.
This is an interesting place for this to come from, since bandcamp has really been a model for fairness in how artists can distribute their work and get paid. And it was sadly recently bought by Epic Games. I know nothing about Epic, but I know the game industry is far from the paragon of fair labor or fair content distribution. I wish them luck.
I wasn't aware of that, that deeply sucks. Bandcamp was the premiere place for me to buy DRM-free music and know my money was going to the artist at a transparent and fair price.
Unionising certainly seems especially important for these folks in light of that, I wish them all the very best.
Epic bought artstation, bandcamp, and, sketchfab. I don't know for sure, but I don't think any of those are very profitable. They're almost like resume hosting websites for game developers. 3d artists show off their work on sketchfab, artists show off on artstation, musicians show off their work on bandcamp.
My impression is that epic bought them for sort of the same reason Microsoft bought linkedin. They don't make tons of money, but they enhance the pipeline of artists and musicians available to the game industry.
Of course I have no idea if that's why they did it, but epic has definitely shown interest in steering the direction of the game industry in the past, and aligning the talent pool with their way of thinking is maybe a good way to do that.
In Bandcamp's messaging when they were acquired, expanding these payment systems was a major highlight. Combine this with Epic's messaging against Apple and Google about opening up billing on mobile platforms and major goals becomes very clear. One of these major goals can be a subscription service but to me it's obvious they're wanting to get into the artist -> individual creator/studio licensing environment for game/movie creators who already rely on Unreal.
The good news about this is that none of this should impact Bandcamp negatively, neither as a consumer or an artist, not unless you see more avenues to sell your music/merch as a bad thing. Bad news is your favorite Bandcamp artist will sell out ;)
To prove you can run a marketplace with lower commissions since the Epic Store was shown to be running at a loss, which hurt their case against Apple. Or so I’ve read.
Enjoying my life, working on things that inspire me, not following tedious news about tech industry mergers and acquisitions.
Not dismissing the news as unimportant, it is important. It's just boring and I wish we lived in a world where everything good wasn't subsumed into soulless corporate behemoths.
So far Epic still seems to have a tiny bit of soul. But that'll gradually fade as it does with every huge company and in ten or fifteen years it'll be another Adobe/Autodesk.
Heh. I’ve been enjoying my life, as well, and also buying things from Bandcamp. And each time I do for the last year it says “Receipt for Your Payment to Bandcamp, an Epic Company.”
Anyway I don’t want to bore you, but yes I agree that less mergers would be nice. And the bandcamp news was very worrisome, and I’m sure at some point things will turn to shit.
Yeah luckily I've not noticed any major changes. Hopefully Epic continues to let them do their thing. It really is a one of a kind service in our current media landscape.
In a way it's not that surprising that people drawn to work at a company that prioritizes fairness and compensation of labor in the music industry would also be amenable to forming a union to support those principles in their own labor.
As for Epic, we can't know until they speak to any specific reasoning, but unions don't necessarily imply active or anticipated poor treatment from the employer. It's pretty normal to want input into decisions that affect your working conditions, and unions are a legally-protected way to do that.
Good-ness can be a creeping thing. If you're excited to work for a company because it does an actual measurable good you probably are inclined to care about and advocate for the people around you.
Wish them luck in keeping that fairness to the artists and themselves going strong.
Worse, Tencent owns like 40% of Epic. Ironically would have been better if Bandcamp were acquired by Spotify, because then it would at least be owned by a public American company.
I don’t really understand “juncture”, but money flows in the music and tech industries is changing, so it is nice if the people that produce the work make sure a good amount of money flows to them.
I actually thought about this company recently, because slack, zoom, Google suite, and all the other work apps perform so badly on my linux machine. Even with an i9 I get occasional full utilization. I thought I might just embrace the meme and outsource my browser. I only use chrome for work anyway. Too bad, Mighty, it is possible a similar business might work some day to centralize corporate work environments.