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Thanks!

One nitpick from my side: It's not clear to me what the difference between blue and red dots are in the list...


This emphasizes significant events. As a model with a new architect, or an event that significantly influenced the industry

I find that many such systems really just need a scalable messaging system. Use RabbitMQ, Nats, Pub/Sub, ... There are plenty.

Confluent has rather good marketing and when you need messaging but can also gain a persistent, super scalable data store and more, why not use that instead? The obvious answer is: Because there is no one-size-fits-all-solution with no drawbacks.


I can recommend halfmoon css for a visually pleasing nice drop in replacement.


Thank you for sharing this link. It is exactly what I hope Bootstrap will become one day.


That doesn't seem as well-maintained as Bootstrap.

The last commit was half a year ago.


I hear ya, but it is CSS so the target doesn't move, Codeberg is using it for their docs [1], and it is easy enough to paper over any problems you might find. Good enough for me. Some might even say the more relaxed release cadence is a feature not a bug.

[1] https://github.com/halfmoonui/halfmoon/issues/116#issuecomme...


Regarding "What began as elegant HTML, CSS, and JavaScript...": I don't know. Did you write websites 15-20 years ago?


To me, Nintendo is more about gameplay then graphics and i hope it stays that way.


I would say gameplay and art style instead of what the rest of the industry calls graphics (polygon count basically).

Nearly all Nintendo (game freak is not technically Nintendo) games look beautiful thanks to having a great art style instead of just focusing on higher polygon count.


> what the rest of the industry calls graphics (polygon count basically)

IMO the focus of cutting edge triple-A graphics is physically based rendering.


“Physically based rendering” does not mean “photorealistic rendering.” After all, PBR was pioneered by Disney for use in their animated films. I would be surprised if Mario Odyssey doesn’t use PBR.


I agree with you, but in some newer games it just doesn't make sense to me.

They want good graphics but the Switch can't handle them, but they still try to make them.

For example, Pokemon Scarlet & Violet.

Gameplay and the game design for me personally is really great, but I can't stand the graphics. I would rather play on worse graphics just to not have constant frame drops and in some parts of the game N64 graphics and in some 4K ones.


Scarlet/Violet look atrocious even next to other Switch Pokemon games. The art direction wasn't great, and it was a really poor game technically.

https://www.eurogamer.net/digitalfoundry-2022-pokemon-scarle...

Can't find it right now, but someone did some side by side comparisons of Scarlet/Violet next to similar Breath of the Wild scenes, and it's night and day.


Neither generation of Switch Pokemon games looked or performed decent, but I guess bad performance is a gamefreak constant since at least the 3DS


I assume you're referring to Sword/Shield and Scarlet/Violet, but Legends: Arceus is also officially part of the main series. Offhand don't remember performance issues in that one.


Arceus is amazing. I never bothered to get Scarlet/Violet because to me they're a regression and just look like a lazy attempt at money grab.


Agree completely. I loved Tears and didn’t once think it looked bad in any way. It was a very clever game and made me feel like a kid again. That’s what I’m looking for in a Nintendo game. I’ll jump on my PS5 if I want to be wowed graphically.


Exactly. If you want to be dazzled with AAA titles running at 120Hz/60fps/4k then there are plenty of ways to spend your money. Frankly that segment of the industry feels like a treadmill of never ending upgrades for the same basic game.

My whole family shares and island in animal crossing, firing up some arcade brawlers on the couch. We’ve been playing the hell out of our switch for years and never once have we complained that it’s not flashy enough.


My main issue with the art style is that it's very flat, with large areas of a single, solid color, when more shading would add a sense of nuance and depth. A character's face, body, or hair will have a single light color, and a single dark color. This isn't about 4k, 120Hz, or huge polygon count, it's about basic shading to convey that things are 3d.

I've played mostly 20+ year old games for years, and don't own a gaming machine or high-end console. I'm into Doom from the 90s, OpenTTD, and Morrowind. But TotK should have been better, in my opinion. The art style just isn't my cup of tea.


BOTW and TOTK are clearly influenced by the look of Ghibli movies, especially Nausica and Laputa. I guess it’s meant to look “2d”.


Is sharing an island possible to do across multiple Switches?


I don't know about vc money but Amazon was well known for spending all revenue into growth and, to my understanding, noone understood why. Why buy stocks of companies that don't make profit? Nowadays, it's not unusual. Jeff Bezoz was laughed about for it. I think even on TV (some late night show in the 90s).

Edit: Jay Leno, 1999: https://www.unilad.com/film-and-tv/news/jeff-bezos-audience-...


The talk shows segments are pre-planned to have “funny” quips and serve as marketing for the guests.

I was only a teenager, but I assume there had been lots of businesses throughout the course of history that took more than 5 years to be profitable.

The evidence is that investors were buying shares in it valuing it in the billions. Obviously, this is 1999 and approach peak bubble, but investing into a business for multiple years and waiting to earn a profit was not an alien idea.

I especially doubt it was alien to a mega successful celebrity and therefore I would bet Jay Leno is 100% lying about “not understanding” in this quote, and it is purely a setup for Bezos to respond so he can promote his business.

> “Here’s the thing I don’t understand, the company is worth billions and every time I pick up the paper each year it loses more money than it lost the year before,” says the seasoned talk show presenter, with the audience erupting into laughter off screen.


It's mostly a matter of taste. I do use multiple cursors quite often in Sublime Text when needing to edit some CSV or JSON file. It's probably the feature of Sublime Text, why i'm still having the editor around. It work's extremely well.

I could type ":.,.+5s/findtext/replacetext/g" in vim (and remember the syntax!) or i just could do "ctrl-d, ctrl-d, ctrl-d, ctrl-d, ctrl-d, replacetext" and have a visual, immediate confirmation on what i am doing. But i bet you, that i'll press ctrl-d 5 times faster than you entering ":.,.+5s/".


You do not have to remember the syntax; you can use Vimscript and you can create a custom keybinding that prompts you for the "findtext" and "replacetext" strings, then apply the search-and-replace operation over the next 5 lines (number of lines is easily adjustable and can be prompted for it, too; it does not have to be hard-coded either).

Vim users don't have to choose between precision and ease of use as you can build macros or mappings that match ANY workflow, creating powerful, customized processes that minimize the need to remember exact syntax or type it all out, for example achieving results similar to multiple cursors but with Vim's inherent efficiency and scalability. So, while Sublime Text's multiple cursors are handy, Vim can match - and even exceed - this functionality with very little setup (emphasis: one time setup!).

(I use VSCodium (which I really enjoy) for Go, PHP, and Elixir; IntelliJ IDEA for Java and Kotlin, and I use both Emacs and Vim for everything else).


I more commonly solve a problem like this one with /findtext<CR>creplacetext<Esc>n.n.n.n.

Remembering the syntax is not a problem here. Learning it in the first place, on the other hand...

I do like multiple cursors though. I end up switching to VSCode a couple times a week to do things where it's the right tool for the job.


What about holding down the shift arrow, pressing the down arrow five times, then ctrl-r? In most IDEs replace with an active selection will default to replacing only in the selection.


How does some forum member possess this communication? Is it public?


Turns out, broadcasting to space is indeed public.


It became obvious to me that it's LLM generated halucinations, when i read the content boxes of "protagonists fight another human". It's totally borked, but the graphics look nice. It seemingly always says "It's a story of a human vs. an unknown threat", which just doesn't match most movies contents.


You're half-right. It's not hallucinations, but I think the question to the LLM was "do the protagonists fight against the unknown?", when it should have been "are they fighting against another human?". So the LLM is answering about the unknown, when the actual graph talks about human antagonists.


Even then, it's clearly responding some half-true stuff about unknown for movies with clear, known antagonists. It's just trying to put "unknown" somewhere into response.


Indeed, but 28-45 isn't that much zoom..


And it's 1kg and 15cm long, and costs 1300 too. Most people will probably rather buy the non-art 28 and a 45 and carry both. But I think that's besides the point. If you're buying this I think it's because you really want exactly these bells and whistles.

The art line is like the "enterprise edition" of lenses :-)


Once I get a really good lens of a particular type I find it hard to use a similar lens that is not so good. I cannot get over the quality of photos with this lens

https://electronics.sony.com/imaging/lenses/full-frame-e-mou...

I like it even better than the much more expensive 135mm G Master I have except the autofocus of the 90mm is too slow to shoot volleyball indoors.

Sometimes I think I'd like to try a lightweight lens and/or a lens with a very wide zoom range, but in the end I can have convenience and come back with photos that aren't so good and a lot of times you get just one chance to take a shot so why take one that's less than it could be?


Its replaces 3 lenses your 35(mainly), 28 and 45 so worth it.


Unless you like the constraint of not being able to zoom. There's something to be said for having to move within a space physically in order to compose a shot.


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