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> turn ideas into action

Taking this to extreme degree — could wire up a GitHub/`claude` workflow that automatically generates pull request implementations of top-rated features (e.g. with branch previews hooked up so you can just try it and approve)


Note there is a CLAUDE.md file in the repo, so this was likely built at least in part with Claude Code.


Deep cut but he also open sourced Facepunch.Steamworks which turned Steam SDK / C# integration from brutal to delightful


Curious, are the slow build times locally, your own CI or Unity Cloud Build? (If local/own builders may be some ways to dramatically lower the build times eg by managing the Library/ cache per-platform.)

Happy to help anyone with optimizing these approaches it's been a pain to figure out


Slow builds locally, but last I tried cloud build it was about the same.


In the most recent game I automated builds for the initial build took 1-3 hours, but subsequent builds with the Library/ folder cached took 5-10 minutes.

Are you switching platforms between builds locally? (like building one for web / server / pc / mac etc). Platform switching essentially blows away the cache, making it take the full build time each time. There was an asset years back that would create folders for each platform's Library/ cache and switch between them when you switched build platforms.

In CI (eg using https://game.ci) you can prefix build cache keys with the platform to manage that automatically.

Unity Cloud Build is in general slower/more flakey/sometimes has cache issues compared to DIY CI, but it should speed up after a successful first build as long as it caches the Library/ folder, and they do separate that out by build platform properly. (Worth checking each build config setting is set to cache that)


Nope not switching between platforms. I'm actually using ParrelSync that allows me to have 2 instances of Unity open working off same codebase. One instance is set to Server and other to WebGL platform. The purpose of it is mostly for faster multiplayer development & testing.

Server Builds are super quick, it's the Unity WebGL Client builds that take forever even if I have cache. Although I have not migrated to Unity 6 yet, that's actually next on my to-dos which I believe there are lots of improvements for WebGL builds there. So I'm hopeful for better dev experience there.

I never knew about game.ci seems like it could be very helpful! Going to check that out... thank you!!


Curious which companies / startups are working in this space? Axon (formerly TASER), any others?


Examples page for an app that generates an app given any API


Btw if anyone is trying out a move from JetBrains IDEs to Cursor (or VSCode base) I found it essential to select the JetBrains mapping in the VSCode keyboard config. Many of the refactors / diff jumping / commit shortcuts are supported out of the box and it's a much smoother transition when you don't need to retrain muscle memory / look up whether a given feature is supported while learning the new editor


Curious was there a problem that inspired you to create the website? Could be inspiration to scope down the website focus some, or have an example problem/solution on the front page


He’s probably just trying to source business ideas for free


Sure, but assuming users can see the problems as well, it’s a level playing field. On the other hand, if he’s manually choosing which ones go public before anyone can see them, that’s possibly not so great.


mainly that finding business ideas is hard


Ooh that is an interesting focus, I personally love sharing and reading about startup ideas and can't get enough of that content online.

In case it's interesting, along this direction there's halfbakery, pg's essay on how to find startup ideas, YC's RFS posts, and more recently the Startup Ideas podcast/youtube channel which features guests sharing ideas they've been thinking about.

Edit: I see you updated the site with example problems, those are great. I could see this being a great structure for collective solution ideation.


This is a really nice dev-friendly API, could see it becoming a compelling go-to for eg indie hackers who have moved simple view analytics to reasonably priced tools like Plausible/SimpleAnalytics over the years.

In some ways it feels like Loggly, worth taking a look at their query/dashboard system as it has some really nice tools for clicking around to slice and dice graphs using unstructured data.

Will have to give it a try some time!


Thank you! Please don't hesitate to reach out if you have any questions. My contact info is on my profile.


Curious what applications for vector search you've found interesting


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