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> Microsoft's engineers added support for DirectX 12 to UE4

Don't you love it when everyone is competing on a level ground?


AMD Engineers could have added support for Mantle just as well.


AMD has 'discontinued' Mantle in favour of OpenGL Vulkan. Vulkan borrows heavily from Mantle.


It's called Vulkan, not OpenGL Vulkan. It's not related to OpenGL, other than being made by the Khronos group.


Well, it used to be referred to as the "Next Generation OpenGL Initiative", but yes, its not technically the old OpenGL API any more.


> Woah, this happens???

Why are you surprised? Middle-to-low income men are not represented by any powerful lobby or movement (because that would be branded misogynistic and/or racist).

Want more surprises? Compare what US companies are allowed to put into food to their EU counterparts.


> Middle-to-low income men are not represented by any powerful lobby or movement (because that would be branded misogynistic and/or racist).

Lots of things that would be (and are!) labeled misogynistic and/or racist are represented by powerful lobbies and movements, so the logic there doesn't follow. It may be that middle-to-low income men are not represented by any powerful lobby or movement, but if so, the reason you offer is not the reason why.

(The reason why is probably that middle-to-low income men don't, as a class, necessarily have lots of free money to devote to political causes, and, to extent that people in that class do devote money to such causes, they don't do so around their identity as "middle-to-low income men".)


> Middle-to-low income men are not represented by any powerful lobby or movement (because that would be branded misogynistic and/or racist)

I see class and sex. What exactly is the race angle?


Very good point.

Single mothers are a growing group, they now represent 1 in 4 households. They are a very important group to win elections. For example, single mothers were the single largest voting bloc for Obama. A lot of campaign strategies are designed around winning the single mother votes, "the war on women" rhetoric for example. It's not surprising to see laws designed to coddle them and cater to them.

As this article points out, this is very shortsighted since for one single mother who gets "free child support" it's a whole family who has to suffer, but people are slow to make the connection.


As long as sexually liberated people don't plan to marry less-sexually liberated people after age 30-35 - it's all good.


Sleeping on the first few dates makes a perfect spouse material.


It did for me... not that it was intentional. I'm guessing you meant to be sarcastic though.


Nobody jokes about an old surgeon man with cats/dogs drinking wine/beer alone in the evening.


I have yet to see such an article without men-bashing.


A bunch of numbers stored on different servers will change. No ramifications for non-wealthy people.


The state of China's economy (of which this action is a small part) has a lot of ramifications.


Depends on application type and device. I wouldn't hold my breath, e.g. in games - one of the most performance-critical apps - the best idea so far is to spin one thread for physics, one thread per AI, one thread per game logic etc. Here is a good blog post describing how sad the things is: http://bitsquid.blogspot.co.uk/2015/03/multithreaded-gamepla...


IMHO, part of that is that you don't want more threads than processor cores (unless they're IO bound). If we had lots lots more cores, then I would expect to see physics, AI, game logic etc use more than one thread. There is little reason to pay for the additional complexity, when most mainstream computers don't have more than maybe 4-8 cores. Obviously not everything parallelises well, so the full extent that this is possible remains to be seen.


I would rather give each type of computation a chance to use all cores: parallelism rather than concurrency. But there is a lot of legacy code out there.


I agree: one thread pool for all tasks (I'm personally a fan of Intel's Threading Building Blocks, so...)

However, if you only target, say, 4 cores and you have 4 subsystems (physics, AI, rendering and gameplay lets say) and all four constantly use the CPU (ie you don't have too much downtime) then the extra complexity and overhead (moving data between cores, shared data, locking) may not be worth it over just pinning each subsystem to its own core.


Yeah, makes sense. Strategically, I would plan for more and more cores like the author suggests, though.


I agree completely!


I am glad it's about class inequality for a change. On topic: how naive do you need to be to think that any of current civilizations are meritocratic? Especially given the recent positive discrimination trends.


C# has it.


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