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> I really want to know though, what is all that data!? Textures?

Yeah.

A single 4096x4096 texture is 16 megapixels. At 8 bits per channel with potentially 4 channels, that's 64 MB for a single texture uncompressed.





But who in their right mind is storing textures uncompressed? and that still fits over two thousand 4k textures in a 130GiB game. Are there really that many things you'd look at close enough to fill a whole screen in a game?



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