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I've often seen people mention that one reason for games like Call of Duty being so enormous is optimising for performance over storage. You'd rather decompress textures/audio files at install-time rather than during run-time, because you download/install so infrequently.




It's amusing we had a 2x-10x compression and negligible perfomance hit on 486 with DBLSPACE yet in 2020+...



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