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Yes, exactly. It's perhaps my fault for not making this more explicit in the essay, but the "repl" in "repl-driven programming" does not mean the repl window.


Yeah, I suggest you expand upon that, or perhaps another article showing that "conversation". Unfortunately, some people - including me - have only used a repl in "one-direction" and have to copy stuff back and forth.


That's a good suggestion. Walking through a set of interactions is a solid idea.

For what it's worth, there are some videos around of people actually doing it with Lisp and Smalltalk systems, and pjmlp already posted a pile of them elsewhere in this thread.

I can add a few more:

Kalman Reti walking through some interactions with a Symbolics LispM repl:

https://www.youtube.com/watch?v=o4-YnLpLgtk

Brian Mastenbrook demonstrating Interlisp's SEDIT structure editor in the Xerox Lisp environment:

https://www.youtube.com/watch?v=2qsmF8HHskg

Rainer Joswig (lispm here on HN) showing us a little bit of repl and Zmacs interaction on a Symbolics Lisp Machine:

https://www.youtube.com/watch?v=LIGt5OwkoMA&list=PLN1hNlVqKB...

Rainer again, showing some simple interactions with Macintosh Common Lisp, which was my daily driver for years:

https://www.youtube.com/watch?v=GKG8cJl70mo

Ruby programmer Avdi Grimm shows some things that he found cool about Pharo Smalltalk:

https://www.youtube.com/watch?v=HOuZyOKa91o

Dan Ingalls (one of the original authors of Smalltalk) in a 2017 demo of Smalltalk 76:

https://www.youtube.com/watch?v=NqKyHEJe9_w

There are some other things I'd like to find for lists like this, but haven't been able to. In particular, a good demo of Apple's SK8 would be great.

If you can imagine a full-color Hypercard that could crack open and reprogram absolutely everything on the screen, including the machine code that drew the window system's widgets, all in a repl while the code was live; in which you could grab an arbitrary widget and drop it on the repl window to get a live variable reference to the widget, and then inspect it, operate on it, and reprogram it, again, while everything continued to run; in which you could build new window-system widgets by snapping together shapes and telling them to become widgets; in which you were not limited to HyperTalk for coding and text strings for data, but had a full Common Lisp at your disposal plus a Minsky-style frame system for representing data and knowledge, then you have some idea of what SK8 was like.




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